The New Computer Museum team was out and about learning new skills and sharing the latest draft of the “VR Edition” over the weekend.Here’s a quick recap…
First, Saturday brought a fantastic opportunity to spend the day at Google’s Cambridge office learning all about how to use Unity3D to create and publish content for the Google Cardboard and the Samsung GearVR. These happen to be the two target delivery platforms for the VR Edition of the New Computer Museum when it is published later this summer, so this was a particularly timely and incredibly valuable experience!
Juno Forbes spent the morning doing an amazing job of providing rigorous instruction that ranged all the way from the very basics of Unity3D programming all the way through how to publish our work for Google Cardboard. He was also kind enough to agree to let us re-post this picture that he took of the second half of the day. Thanks Juno!
After lunch Dustin Wish from Samsung gave the crowd a wonderfully detailed walk-through of how to code an application in Unity3D and publish it to the Samsung GearVR. It was awesome to find out that the process for publishing to both Google Cardboard and Samsung GearVR is relatively painless!
Then Sunday was a beautiful day to take the newest draft of the New Computer Museum, VR Edition off to a Show & Tell at the Flea@MIT. Long-time Flea attendees had great fun stopping by to experience the latest iteration of the project, and they provided some ideas for even more cool things that we can add to the next version. As you can tell from the picture, there are some interesting folks that hang out at the Flea@MIT 🙂 Thanks to their help, the next draft will be even better — please stay tuned for information on when and how to see it!